Khorne: Associated with war, brutality, and bloodshed, Khorne is arguably the most straightforward of Chaos Gods. Four of its factions are dedicated to the Chaos Gods while two represent the defenders of the mortal realms. Also, the general streategy is: gather your armies around some chokepoint city, preferably with large garrison, lightning strike to fight one stack a time, keep going until you are out of troops or movement and then retreat back to city with march stance. Delayed a month from an original March release date, hopefully that means it’s extra polished on launch. Total War: Warhammer 3 will launch with a total of six races, the most of any base game in the trilogy. We’ll see how they did in a little over two months time. Empire is one of the ones that won’t be so challenging, roughly analogous to TW mainstay medieval europe as it is, but something like the Chaos tribes or the Vampire Counts – they need to be very different. Now it’s about seeing just how far away from each other CA can push each faction while maintaining the battles and management that make Total War so strong when it’s done right. No wonder mods managed to do Total War fantasyall these years. The fantasy elements they’re adding slot so well into the formula it’s amazing that it has taken this long for them to do it. If it could have been 40k, well, I’d be a little puddle of excitable liquids right now from hyping myself up too much, but it will do just fine. As someone who hasn’t played a Total War game properly since the original Rome, I’m so very happy that my first re-exposure to the series will be this.
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